Usually the PACYBITS FUT game will give the player two choices, A: Quickly and precisely knock down in turn, encourage you to kill long-range first. B: Multi-level training, multi-level skills. However, "Soul of Darkness" is extremely difficult, forcing players to think independently to defeat the enemy. The cost of thinking naturally requires death time after time to understand the enemy's mode of action. Whether the game goes well or not depends more on the players' operational skills, and the sense of success naturally multiplies. Such as PACYBITS FUT 19 Hack and Evil Oneself are advocates of Darwin's difficulty. Especially for PACYBITS FUT games that emphasize action elements, developers prefer to quote Darwin's difficulty. The aim is to keep the bottom of game design in the process of trial and error, so as to ensure that every brainstorm of developers can be perceived by the players. Specifically, these products, which rely on the game mechanism, often provide a well-designed map configuration. Developers are most worried that their functions are not fully useful. If players have the opportunity to take a simpler path to achieve it, most of them will give up the obstacles they are facing: this will result in two consequences: one is that the game is too boring because it lacks challenge, the other is that they have little knowledge of the core of the game, and suddenly meet the threshold they have to cross, but they are at a loss. It's like a player who's halfway through PACYBITS FUT will lose his way in the complex world of WOW.
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